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Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items.
Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items.


== Documented in the offline 0.8.5 review build ==
== Skills listed by the 1.0.0 beta server ==
* '''Combat:''' Attack, Strength, Defence and Hitpoints.
* '''Combat:''' [[Attack]], [[Strength]], [[Defence]] and [[Hitpoints]].
* '''Gathering:''' Woodcutting, Fishing and Mining.
* '''Gathering:''' [[Woodcutting]], [[Fishing]] and [[Mining]].
* '''Production:''' Cooking, Firemaking and Smithing.
* '''Production:''' [[Cooking]], [[Firemaking]] and [[Smithing]].
* '''Movement:''' Agility.
* '''Movement:''' [[Agility]].


The game's Fighter Level is derived from combat progression; it is not counted here as a separate skill. This list describes the inspected offline review build and should be checked before applying it to newer builds.
These eleven skill names appear in the 1.0.0 beta server rules. Fighter Level is a derived combat measure, not a separate skill. Exact XP rates and level requirements should be checked in the tested build.


== Choose a route ==
== Choose a route ==

Latest revision as of 13:57, 27 September 2026

Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items.

Skills listed by the 1.0.0 beta server

[edit]

These eleven skill names appear in the 1.0.0 beta server rules. Fighter Level is a derived combat measure, not a separate skill. Exact XP rates and level requirements should be checked in the tested build.

Choose a route

[edit]

Gather resources, use production skills to make supplies and equipment, or develop your combat skills as you explore. See Combat for fighting basics and Getting started for first steps.