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Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items. | Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items. | ||
== | == Skills listed by the 1.0.0 beta server == | ||
* '''Combat:''' Attack, Strength, Defence and Hitpoints. | * '''Combat:''' Attack, Strength, Defence and Hitpoints. | ||
* '''Gathering:''' Woodcutting, Fishing and Mining. | * '''Gathering:''' Woodcutting, Fishing and Mining. | ||
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* '''Movement:''' Agility. | * '''Movement:''' Agility. | ||
These eleven skill names appear in the 1.0.0 beta server rules. Fighter Level is a derived combat measure, not a separate skill. Exact XP rates and level requirements should be checked in the tested build. | |||
== Choose a route == | == Choose a route == | ||
Revision as of 13:14, 27 September 2026
Skills are part of Vorkoth's long-term progression. Some train through combat; others help you gather resources or turn them into useful items.
Skills listed by the 1.0.0 beta server
- Combat: Attack, Strength, Defence and Hitpoints.
- Gathering: Woodcutting, Fishing and Mining.
- Production: Cooking, Firemaking and Smithing.
- Movement: Agility.
These eleven skill names appear in the 1.0.0 beta server rules. Fighter Level is a derived combat measure, not a separate skill. Exact XP rates and level requirements should be checked in the tested build.
Choose a route
Gather resources, use production skills to make supplies and equipment, or develop your combat skills as you explore. See Combat for fighting basics and Getting started for first steps.